前置
/scoreboard objectives add 吉祥物 dummy
配置
一只有指定标签(这里的标签为吉祥物)且无敌的“小猫”
(这里的小猫可以改为其他生物)
1.循环无条件:execute as @e[tag=吉祥物] run tp (某坐标)
2.连锁无条件:execute as @e[tag=吉祥物] run effect @s resistance 10 25 true
指令
1.循环无条件:execute as @e[tag=吉祥物] run replaceitem entity @s slot.armor.feet 1 keep golden_boots 1 10000
2.连锁有条件:scoreboard players random @e[tag=吉祥物] 吉祥物 1 8
3.连锁有条件:execute as @e[tag=吉祥物] at @s run playsound mob.cat.meow @a[r=30] ~ ~ ~ 100 0.8(这里是声音反馈,可自行更改音效id)
4.连锁有条件:execute as @e[tag=吉祥物] at @s as @a[r=5] run titleraw @s title {"rawtext":[{"translate":"%%9","with":{"rawtext":[{"selector":"@e[tag=吉祥物,scores={吉祥物=..1}]"},{"selector":"@e[tag=吉祥物,scores={吉祥物=..2}]"},{"selector":"@e[tag=吉祥物,scores={吉祥物=..3}]"},{"selector":"@e[tag=吉祥物,scores={吉祥物=..4}]"},{"selector":"@e[tag=吉祥物,scores={吉祥物=..5}]"},{"selector":"@e[tag=吉祥物,scores={吉祥物=..6}]"},{"selector":"@e[tag=吉祥物,scores={吉祥物=..7}]"},{"selector":"@e[tag=吉祥物,scores={吉祥物=..8}]"},{"text":"(∩ᄑ_ᄑ)⊃━☆变咕呱"},{"text":"∠( ᐛ 」∠)_看戏"},{"text":"(=TェT=)喵"},{"text":"(◦`~´◦)不要再碰了"},{"text":"(>д<)你干嘛!哈哈哎呦~"},{"text":"(¬_¬)无语"},{"text":"(¬д¬。)看砂纸"},{"text":"(★O★)v我50"}]}}]}
用法:点击‘小猫’(你设置的生物)即可